The Magocracy of Arcanix

One of two city-states to rise after the fall of Old Ixhasa, Arcanix was founded precisely to prevent the sort of disaster that destroyed the first empire. To that end, the city’s founders, wizards and magicians from fallen Ixhasa, built their city over the only other Nexus in the world to protect it. Their citadel fortress quickly became a center of stability in the newly-fractured world, and grew from a stronghold into a flourishing bastion of civilization and center of learning.

The university is the finest in the world, and while it covers all subjects, its main focus—and the reason most anyone comes to Arcanix—is magic. The Arcanese have learned to harness the awesome power of the Nexus to power their spells and research, and have raised magical barriers to protect their city from all manner of threats and invasion. Governed by a ruling council of powerful wizards, Arcanix is the oldest continuous state in the world, and considers itself the torchbearer for civilization… and therefore sees the other empires as a threat to it.

Though Arcanix itself is officially neutral, it spends a great deal of time playing the other empires off of one another for the purpose of maintaining balance. Their meddling has never gone unnoticed, or unresented.

The Council and Eversor
After the Council of the Nine Empires was called to address Countermay’s food and water shortage, the Arcanese began work on a magical device to allow for transport to other realms. They called this device the Eversor. While they were able to devise spells that would allow those bonded to the device to be temporarily stable in other worlds and times, the Arcanese were unable to find a power source powerful enough to rip through to other worlds in the multiverse. Upon reporting this to the Council of the Nine Empires, the Ord supplied a mysterious rock which provided all the power the device needed.

Beyond their own survival the ambitions of the Arcanix are unknown, though comments have been made about the look in the Arcanese representative's eyes upon seeing the Ordish power source.

Colors
CRIMSON with ORANGE and PINK highlights

Faction Composition
This is the faction of wizards, sorcerers, and spellcasters. Men and women in appropriately-colored robes, very straightforward. The Arcanese have learned to harness the awesome power of the Nexus to power their spells and research, with a special ability to summon forth Guardians – strange and powerful beings from beyond Countermay.

Primarily human—however, any race with a penchant for spellcasting is welcome. The Arcanese value intelligence above all things except perhaps power, and believe their great minds should guide all of Countermay from the Godhead seat.