The Tapestry of Worlds

This tradition teaches that all of creation is connected in a vast tapestry. It shares certain elements with The Seven, but posits that there are far more sources of power than the old religion accounts for—and that all of those elements flow to far too many places to count.

Each concentration of elemental energy is connected to its source by a thread, and these threads connect one world to another. For example, the heart of a volcano would have strong ties to both the Mountain and The Furnace, and one could follow a Thread of Fire to the center of a star or the core of a planet. A master of this religion—or of the philosophy behind it, who knew where to look—could theoretically travel between similar sites in entirely different worlds, or even different realities.

According to the Tapestry of Worlds theory, each and every world is finite, even if it appears infinite. Different weavings tie specific strands or threads and worlds together. If you find these threads you can travel between them to other worlds where the tapestry is connected. Such travel can be very hazardous for the unprepared.

Believers in the Tapestry of Worlds claim that the Ord—that vanished race from the Age of Wonder—first traveled to Fartherall, and have since traveled to other worlds, following a Thread of Air from their original world of high mountaintops and thin atmosphere. Their homeworld was dying, being torn apart by the Reaver (see below), and they scattered in their airships to find a new home—or so the story goes. There aren’t any Ord to ask about it.

Adherents to the Tapestry believe in two specific named overpowers who hold dominion over all connected worlds and govern the progress of the tapestry. These beings are known simply as the Weaver and the Reaver. While one constantly creates new worlds and possibilities, weaving together the Threads of Fate, the other trims away all the frayed ends and wipes out entire realities with cold indifference.